Umthombo: Uhlelo lwe-inthanethi
Kunezinhlelo eziningi zokuhlela, ukudala ama-montage, noma ngisho nokudala ama-animation , futhi kunezelwa isofthiwe eningi kulolu hlobo lwephrojekthi exhumanayo. Kulesi sihloko, asigcini nje ngokukwethula emhlabeni wama-animation, kodwa futhi sizokwethula nomngane omusha.
Njengoba wazi kahle, umhlaba we-computing ugcwele imiyalo namathuluzi awusizo okuthuthukisa amakhasi ewebhu noma imidiya ye-inthanethi, ekhona njengamanje. Hlala nathi futhi uthole kulesi sifundo esisha enye indlela yokwandisa izinga lakho ngekhompyutha nokusebenzisana.
Ayini ama-animation?
Umthombo: Bonke abadlali
Sifuna uzicwilise ngokuphelele kulesi sifundo, kodwa ukuze wenze kanjalo, kubalulekile ukuzethula ezweni lezithombe ezinyakazayo, noma lokho okubizwa ngokuthi izwe lomklamo osebenzisanayo.
Ama-animation nawo ayingxenye yomhlaba we-audiovisual, empeleni angeke abe lutho uma noma cha ngoba kuzo, umsindo nesithombe esinyakazayo kwethulwa. Ngenxa yalesi sizathu, uma sikhuluma «izithombe ezinyakazayo», sibhekisela kulokho okudume ngokuthi «amakhathuni».
Njengoba kufingqiwe ngenhla, izithombe ezinyakazayo zivela ekhonweni lokunikeza ukunyakaza kokuthile, kulokhu, amakhathuni. Kodwa konke lokhu kunyakaza kufezwa kanjani? Akungabazeki ukuthi kuvela kulokho esikubiza ngokuthi ukulandelana kwemidwebo noma izithombe , lapho zihlelwe ngokulandelana, enye ngemva kwenye, zikwazi ukukhiqiza ukunyakaza okukholekayo phambi kwamehlo ethu, okwamukela kalula futhi kuhlanganyele emdlalweni wokukhohlisa okubonakalayo.
Phambilini, izithombe zokuqala ezipopayi zaklanywa emakhasini ephepha, kuzo zonke zazo, umlingisi opopayi wadwetshwa ethatha izinyathelo, futhi lapho ukuphela kweshidi sekufinyelelwe, kwadluliswa ngamunye ngamunye ngokushesha ukuze kuzuzwe umphumela wokunyakaza endaweni. umdwebo.
Izinhlobo zokugqwayiza
Kunezinhlobo ezahlukene zokugqwayiza:
Opopayi noma Opopayi Bendabuko
Lesi sitayela siqukethe ukunikeza umnyakazo kumlingiswa oyinhloko uhlaka ngohlaka. Ekuqaleni, lapho zazingekho izindlela ezanele zokulalelwayo nokubonwayo, zaziqhutshwa ngokudweba nokudweba kohlaka ngalunye (okuhlanganisa ingemuva, isiteji noma isizinda sopopayi), ukuze kamuva zithwetshulwe kulokho esikwazi njengeteyipu yefilimu.
Misa ukunyakaza
I-Stop Motion iwuhlelo lokugqwayiza olungahlanganise lutho nopopayi. Ngaphezu kwalokho, inhloso yayo enkulu ukulingisa ukunyakaza kwezinto empeleni ezimile ngokuphelele futhi ihlukaniswe izigaba ezimbili: ukugqwayiza kobumba noma ukunyakaza kobumba kanye nokugqwayiza kwezinto eziqinile.
I-Pixelation
I-Pixelation isu elivela ku-Stop Motion futhi lihlanganisa ukusebenza nezinto ezingebona onodoli noma amamodeli, kodwa izinto ezivamile noma abantu. Izinto zithwetshulwa izikhathi eziningi futhi zinyakaze kancane ngohlaka ngalunye.
I-Rotoscopy
Iqukethe umdwebo oqondile womunye umdwebo, njengokulandelelwa komdwebo komunye umdwebo noma womuntu wangempela. Kuthathwa njengesandulela se-mocap, okungukuthi, ukuthwebula ukunyakaza okusetshenziselwa ukuphinda kudalwe abalingisi bedijithali emhlabeni wesinema.
Ukugqwayiza Ngokusikwa noma Sika Izithombe Ezinyakazayo
Kuyindlela equkethe izibalo zokusika, lezi zibalo zingamelwa ephepheni noma ezithombeni. Umzimba wezinhlamvu wakhiwe ngokusekelwe ekusikeni nasekunyakazeni nasekugqwayizeni kuvela esikhundleni salokho okusikiwe.
3d izithombe
Ukugqwayiza kwe-3D kuvela kuhlelo lomhleli, oluvumela ukulingisa nokugqwayiza ukuthi kwenziwe. Ngaphakathi kwalokhu okubili okuhlukile, ukukhanya okuhle, ukunyakaza kwamakhamera kanye nemiphumela ekhethekile kuhlangana.
Okwamanje kukhona nezinye izindlela ezifana nalezi: ukupenda engilazini, ukugqwayiza ngesihlabathi, isikrini senaliti kanye nokupenda ku-celluloid.
Yini i-CSS?
Umthombo: I-Rosario Session Studio Web Design
Manje njengoba usuwazi okwengeziwe mayelana nomhlaba wokugqwayiza, sekuyisikhathi sokuthi sikwethule emhlabeni wama-CSS acronyms.
Isifinyezo se -CSS simelela "ama-Cascading Style Sheets." Lulimi olusetshenziswa ekwakhiweni kwewebhu kanye nasekwethulweni. Kalula nje, luyisethi yamathuluzi nemiyalo eqinisekisa ukuthi ikhasi lewebhu libukeka njengoba silibona okokuqala ngemva kokudalwa kwalo. Lisebenza ngokubambisana ne-HTML ( ehlela okuqukethwe okuyisisekelo kwamakhasi).
Igama layo linqunywa inani lamashidi eliwaqukethe futhi elinye lawo lizuza njengefa izakhiwo noma izici kwabanye. Okusho ukuthi, ungasebenzisa isifanekiso sebhulogi esilula, kodwa uma ufuna ukwenza ngendlela oyifisayo ukubukeka kwesayithi uzodinga ukusebenzisa i-CSS leyo kanye ne-CMS enhle izokusiza uthuthukise ukufinyelela kokuqukethwe kwakho.
Iyini i-CSS?
Nge-CSS, ungahlela ikhasi lakho; okungukuthi, ungatshela iwebhusayithi yakho ukuthi ihlela kanjani lonke ulwazi ukuze kube lula futhi kube wusizo kumbukeli. Lokhu kufaka phakathi yonke imiyalo yezinto eziyingxenye yesitayela noma umklamo wewebhusayithi, njengefonti , imibala, osayizi, njalo njalo.
Imvamisa, ukuze uqonde kangcono ukuthi leli thuluzi limayelana nani, ochwepheshe bezokuthengisa ngedijithali bangabokuqala ukuqonda ngalokhu njengoba yibona ababaphethe.
Gqwayiza ku-CSS
Nokho, manje njengoba wazi kancane mayelana nomhlaba wokugqwayiza ne-CSS. Isikhathi sokuqala okokufundisa.
Ama-animation e-CSS akuvumela ukuthi wenze i-animation ishintshe phakathi kwesitayela se-CSS esisodwa nesinye. Lawa ma-animation aqukethe izingxenye ezimbili: isitayela esichaza i-animation ye-CSS kanye nesethi yamafreyimu abonisa izimo zayo zokuqala nezokugcina, kanye nanoma yimaphi amaphuzu aphakathi.
Ngayinye yalezi zipopayi inochungechunge lwezinzuzo:
- Ukusetshenziswa kwayo kulula kakhulu ezithombeni ezilula, ungakwenza ngisho ngaphandle kokuba nolwazi lweJavascript.
- Ukugqwayiza kuboniswa ngendlela efanele, ngisho nakumakhompyutha anamandla amancane.
- Njengoba ilawulwa isiphequluli, ivumela ukuthuthukisa ukusebenza kwayo nokusebenza kahle, ngaleyo ndlela inciphise imvamisa futhi ikhiphe amathebhu ngendlela yokuthi angabonakali.
Izilungiselelo zokugqwayiza
Ukuze siqale ukugqwayiza, sidinga kuqala ukuyilungisa. Ukuze senze lokhu, sizoya ku- animation properties kanye ne-sub-properties yayo. Leli thuluzi lizosivumela ukuthi silungiselele kokubili ijubane kanye nobude be-animation, kanye nokulandelana kwayo.
Izakhiwo ezingaphansi yilezi:
izithombe - ukubambezeleka
Ukubambezeleka kwesikhathi phakathi kwesikhathi lapho i-elementi ilayishwa khona kanye nokuqala kokulandelana kopopayi.
izithombe - isiqondiso
Ibonisa ukuthi ingabe ukugqwayiza kufanele kubuyele emuva kuhlaka lokuqala ekugcineni kokulandelana noma ukuthi kufanele kuqale kusukela ekuqaleni uma ufika ekugcineni.
upopayi - ubude besikhathi
Ibonisa inani lesikhathi opopayi abasithathayo ukuqedela umjikelezo wabo (ubude besikhathi)
upopayi - iteration - count
Inani lezikhathi eliphindaphinda ngazo. Singacacisa okungenamkhawulo ukuze siphinde ukugqwayiza ngokungenamkhawulo.
izithombe - igama
Isetshenziselwa ukucacisa igama elichaza uzimele ngamunye wopopayi.
animation - play - state
Ikuvumela ukuthi ukwazi ukumisa isikhashana futhi uqalise kabusha ukulandelana kopopayi.
upopayi - isikhathi- umsebenzi
Ibonisa isigqi sokugqwayiza, okungukuthi, ukuthi amafreyimu opopayi aboniswa kanjani, kulokhu, amajika okusheshisa ayasungulwa.
izithombe - gcwalisa - imodi
Icacisa ukuthi yimaphi amanani izakhiwo ezizoba nawo ngemva kokuphela kopopayi.
Setha ukulandelana ngozimele
Uma sesilungise isikhathi, i-nomenclature njll. Isikhathi sokunikeza ukubukeka noma umuzwa kupopayi wethu.
Ukuze senze lokhu, sizosetha ozimele ababili abasha bese sisebenzisa umthetho we- @keyframes . Ngale ndlela, uhlaka ngalunye luchaza indawo yento ngayinye ngesikhathi sokulandelana kwezithombe ezinyakazayo.
Ukuze kuboniswe isikhathi nesigqi , uhlaka lusebenzisa iphesenti kanye no- from kanye no- to , ngenxa yalokhu, singabonisa ukuthi ukuqala kwenzeka nini ngo-0% kanye nokuphela ngo-100%.
Uhlaka kanye nopopayi wombhalo
Ukwengeza ozimele abengeziwe futhi ubenze baphile ngombhalo, udinga ukusebenzisa usayizi omkhulu wefonti kanhlokweni ukuze unhlokweni ukhule njengoba uhamba isikhathi esimisiwe, bese wehlela kusayizi wawo wangempela kamuva. Kulokhu sizosungula ikhodi elandelayo:
75% ifonti - usayizi: 300%; imagn - kwesokunxele: 25%; ububanzi: 150%;
Ngale khodi, siphakamisa kusiphequluli ukuthi ku-75% yokulandelana, unhlokweni unomkhawulo wesokunxele we-25% kanye nosayizi we-200% nobubanzi obungu-150%.
Ukuphinda opopayi
Ukuze wenze ukuphinda kwe-animation, udinga ukusebenzisa isici esithi `animation – iteration – count` bese ucacisa ukuthi ufuna iphindwe kangaki. Ungasebenzisa futhi `infinite` ukuze ukwenze kuphindaphindwe unomphela.
Isiphetho
Njengoba ubonile, ku-CSS ungakha amaphrojekthi agqwayizayo futhi ungawafaka ngokulandela izinyathelo esikunike zona. Uma uqhubeka nokubuza futhi uzazise, ​​uzothola ukuthi ziningi izinketho ezitholakalayo kithi.
Uke walokotha?