Izithombe ezinikezwayo zisebenza ngezizathu eziningi, kepha isethulo somkhiqizo Zisetshenziswa kakhulu ukukwazi ukukhombisa ushintsho olimini lokuklama lwe-smartphone entsha noma ihluzo zeNvidia ezizonikeza ukudlala okuningi kubadlali bamageyimu abeza ukuzokuthenga, kunjalo nge-GTX 980 entsha.
Kuyinto efanayo naleyo edluliswe yi-Adobe Illustrator ukukhombisa ikhwalithi yalo mklami wezithombe ukucishe ayiguqule ibe yinto ecishe ibe ngeyakhe ngobungcweti bakhe kuma-gradients nokusetshenziswa okuhle kwezithunzi nokubonakaliswa. Njengoba siphawula ngenqubo yalo mklami, sizokwabelana ngemigqa noma imesh ukuthi lokhu kunikezwa kwale nto kudonsa empeleni.
Njengoba ukwazi ukubona esithombeni esinikezwe umklami ofanayo lapho i-mesh iya khona, kuphela gqoka izingqimba ezimbili ukwakha isithombe esiphelele. Ku-Adobe Illustrator, ukukhubazeka emikhubeni yokukhohlwa enye yezendlalelo akuhlawuliswa kangako, futhi lokhu kungenxa yokuthi wonke amaphuzu wokulawula atholakala ngaso sonke isikhathi ukuhlelwa okungenzeka.
Ngenkathi abanye bengacabanga ukuthi umklami usebenzisa i-gradient mesh, iqiniso ukuthi ubujamo benziwe ngabo ithuluzi lepensela nalawo ma-gradients noma ama-gradients. Ngokuphathelene ne-mesh gradient, ngokuyisisekelo ukuxhumanisa imibala empambanweni ngayinye yenethiwekhi noma i-mesh ukuze amaphuzu owafunayo alungiswe.
Ukunemba emsebenzini walo mculi kuncike kakhulu ekusetshenzisweni kwama-gradients, ngoba ingxenye yepensela yingxenye "elula". Ukwazi ukuthi ungayisebenzisa kanjani kahle le gradients ukuphi umehluko phakathi komphumela oyiqiniso nalowo ongekho. Umsebenzi okwi-2D ofanele ukushiwo futhi engingakwazi ukukudlulisela kuwebhusayithi yayo noma ku-Facebook; Mhlawumbe esikhathini esizayo…